View Single Post
Cryptic Studios Team
Join Date: Jun 2012
Posts: 201
# 7
10-31-2012, 02:45 PM
A lot of times it would help to just say yes, we'll work on that. The romulan t5 change just needs that.. the dilithium issue has people in arms and needs more details, but most things can get by just an acknowledgement of a change coming.
Well, for things like the Romulan power, I'm in a position where I can say that I'm actively working on it.

For things that have major implications for the game economy - such as Dilithium costs - designers like myself have to be much more careful. Borticus and I have both posted that Dilithium numbers are being looked at, but beyond that, we can't really give much more detail until final decisions have been made. When those decisions have been made, you will most likely see a post, a dev blog, or both.

I can understand that players are frustrated that sometimes it seems like we're not listening. I'm a long-time MMO player myself, and I know what it's like to look at these things from a player's perspective - or, prior to working in design, from a QA tester's perspective. From those perspectives, it's easy to wonder why a particular issue hasn't been addressed.

From a designer's perspective, we have a lot of things to consider before we make a post. Do we have enough information that we can post without just creating more questions?

Did someone else already post on that subject? If not, why not? If so, am I going to be overlapping with what they already said, or worse, contradicting them?

Is posting going to create an expectation that a feature is going to work in a specific way, when that feature is still in flux?

It may be worth just jumping in and saying "We're looking at this", but if we just did that with every thread, that approach would quickly lose credibility.

Anyway, this has gotten a bit long winded, but the general answer is that we're trying to communicate when we can, and we'll continue to try to do more of that whenever possible.