Make NPCs fight, or flee?
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Join Date: Jun 2012
10-31-2012, 11:50 PM
With the S7 update you'll be able to hide contacts. For now, however, you could try replacing the contact with a Federation group, reskinned to be the ship you want. Then under Behavior change it to Timid Creature. Then when combat starts, the enemy ships should target the ship, which will try to run away. At least that's how it should work. I haven't actually tried it in space. I believe it works on the ground.
Or if you want the ship to fight leave it set to Legacy Combat or True Combat (I personally think the Legacy Combat/Contact is more reliable since the new behaviors seem to be kind of buggy).
Click here for my Foundry tutorial on Creating A Custom Interior Map.
Last edited by nagorak; 10-31-2012 at