Will plasma weapons be getting a buff?
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Join Date: Aug 2012
10-31-2012, 10:59 PM
First, let me admit if I was doing my homework, I would have realized from the start that plasma was not for EndGame PvP. That said, I do wish they would find a way to make EndGame Shields not have the anti plasma quality in PvP. This has to do with play style IMHO. Please allow me to elaborate and hopefully everyone will agree, especially the devs, who seem to be devoted to balance more so than so many other games.
We al have different playstyle, and the best PvP teams are team that have a good combination of those. This is reflected first in the professions. We then have the choice of several alien races, each with different advantages and disadvantages. Next we have three basic classes of ships, and a few more specialized ship designs. Lastly, we have energy types, each with their own procs, and different distribution systems (or weapon platforms) for these energy types. Just for icing on the cake we have some VERY neat specialized weapons.
Plasma is the only one of the energy types to have DoT. I for one am a big fan of DoT. In all the games I have played I have learned to use it to my advantage and make it a part of the way I fight. So in the perfect team, I have a spot with a plasma build.
STF sets negate a whopping 20% (1/5) of the shield damage from plasma weapons. Most buffs and debuffs in this game are 2.5%, 5% even 10%, but WOW, 20%. (imagine how many top PvP players would be just screwed if I walked into Arena with 20% Phaser resist)
My solutions? Cut the plasma resist on STF sets to 10%. IMHo this would still be enough for an anti borg buff, and would just about balance it for PvP.
Any thoughts on the 10% suggestion from other players or devs?