Make NPCs fight, or flee?
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Join Date: Jun 2012
11-01-2012, 01:09 AM
Sounds like that's the best bet for now. I suspect I'll be doing some major reworking of this mission when the Foundry is updated, since it is introducing my fleet starbase, and we don't have the foundry assets for those yet. Hopefully this update will allow us some more control over what our NPCs are doing.
Vice Admiral Laurence Corrin - USS Trafalgar
Captain Takaram ch'Rihan - USS Khellian
Captain Korax joH'a' vo'poH - USS Hartnell
General Hothkar, Son of Ta'lon - IKS oDwI'