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Empire Veteran
Join Date: Jun 2012
Posts: 195
# 7
11-01-2012, 05:08 PM
Quote:
Originally Posted by drkfrontiers View Post
Some console ideas:

TAC: Ty'Go'Hor Incursion Strike Team - summons a Fleet support vessel without any hull damage restriction at any time.

ENG: Exothermal Blast Shutters - KDF version of Ablative armour except that torps/ mines are unaffected.

SCI: Cloaked Sonic Cluster Mines - Mines cannot be targeted. 3 sec to activation. Similar effect to CPB with proc to cause subsystem targeting.

3-set bonus - Innate Rapid-fire HYT Hybrid Polaron Torpedo (Similar to the D'Deridex torps just faster )
Hmm, nice set of ideas, what do you think about:

Tac: Cloaked Heavy Plasma Mine - A large, cloaked mine that detonates only on command from the deploying ship (or after 45 seconds). Explosive force of the mine reaches out 6 km and ships caught in the blast radius are left with a powerful damage over time debuff (functions like the ground Eng kit ability).

Eng: Automated Support Satellite - A fully automated support satellite, equipped with a Hazard Pulse Emitter; repairing all craft within 5km of the satellite over time and clearing all hazard debuffs.

Sci: Exothermal Blast Shutters - What you said

3-set bonus Enhanced CIC - The latest warships in the Imperial fleet have the benefit of experienced Flight officers brought in from previous carriers, allowing for improved coordination and performance of the carrier's strike craft.
  • +50% Accuracy, Defense, Speed and Weapon Damage for To'Duj/S'kul fighters

Support a KDF equivalent to the Vesta Here