RCS Accelerators need a rework
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Join Date: Jun 2012
11-02-2012, 11:38 AM
The only role turn rate plays in defense is the ability to present a stronger shield facing to your opponents.
The real reason for turn rate is to bring as many available weapons into firing arc as possible. This is why slow-turning ships and limited arc weapons are not a good combination. Even PvE teaches that much.
Also why wise players change direction often and do not neglect their rear weapon slots whilst flying slow ships.
The big problem for Science-oriented builds is that many Science abilities have a limited arc of effect and they're always in the forward arc. Even fast Science vessels can have a hard time bringing certain abilities into play against faster escorts, which is why Science benefits from anything that slows down the opponent.
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