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Ensign
Join Date: Jun 2012
Posts: 11
# 1 LRSV Retrofit Build
11-03-2012, 02:10 PM
Hey guys!

I've been considering acquiring a LRSV Retrofit lately, and this is my current thought for a build. Any thoughts? I'm pretty committed to running a Polaron/Chroniton weapons layout, but I'm open to feedback and/or changing everything else. I'll be using this for PVE crowd control/general debuffing mainly. Also, all weapons are (or soon will be) Borg Mk XII, and all consoles are rare MK XI, where appropriate.

Fore: Polaron DBB x1, Chroniton Torpedo x2

Aft: Polaron Turret x3

Jem'Hadar Space Set

Tactical Consoles: Chroniton Flux Regulator x2

Eng Consoles: Neutronium Alloy x1, Ablative Armor Generator x1, Graviton Pulse Generator x1

Sci Consoles: Field Generator x2, Graviton Generator x2

Bridge Officers:
Lt Tac: Beam Overload 1, Torpedo Spread 2
Lt Eng: Emergency Power to Shields 1,2
Cmd Sci: Hazard Emitters 1, Tractor Beam Repulsors 2, Energy Siphon 2, Gravity Well 3
Lt Cmd Sci: Polarize Hull 1, Tachyon Beam 2, Tyken's Rift 2
En Sci: Science Team 1

(I posted this a few days ago on the STObuilds subreddit, but haven't gotten much of a response yet, so I'm adding it here to get more exposure. Basically, I'm just looking for some general advice about this ship and my proposed build. Any help will be greatly appreciated!)

Edit: So, I'm looking at replacing the Borg Mk XII weapons with polarized disruptor weapons, and changing all tac consoles accordingly. I'll also replace the Jem'Hadar set with either the Maco or Omega sets. I haven't decided on that. However, as the polarized weapons are rather expensive on the exchange, I'll stick with the Borg polaron weapons until I can afford a full set of them.

Last edited by agp54; 11-06-2012 at 03:11 PM.