"A Cubical Mystery"
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Join Date: Jun 2012
Mission Critique Report - A Cubical Mystery(Prologue)
11-03-2012, 05:56 PM
Originally Posted by
I have completed 2 missions of a multi-part series, and would very much appreciate feedback when you have some time.
Mission Name: A Cubical Mystery(Prologue)
Minimum Level: 46+ (hardcoded in game, I say, Min Level: 50)
Project ID: ST-HDUI5CK7B
Estimated Mission Length: 45 minutes to 1hour20mins depending on career/difficulty setting
Method of Report Delivery: Forum Post
My First foundry mission I have made however I have refined it over the last 3-4weeks so it is fairly mature in its making.
It is designed to have fairly challenging combat, but nothing that isn't solo-able even on Adv./Elite
Both are relatively combat heavy missions with medium amt. of dialogue
Federation Mission - A Cubical Mystery(Prologue)
Project ID: ST-HDUI5CK7B
This is a good mission with great map designs, several very tough battles, and excellent story dialogue. I would recommend this mission but not on Elite. The battles are tough enough on Normal. You did use the response button "Continue" a lot but it was not overly distracting.
As for the last enemy mob on the last map after the "End Dialogue" you need to consider removing them and ending the mission there.
Below are a couple things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
This is a good and detailed description. I noted no spelling or grammatical errors with this description.
Grant Mission Dialogue:
This is not a bad grant dialogue, but is essentially the same as the description itself. Consider changing it up a little to add more story based information. Your goal with grant dialogue should be to draw the player in and make them want to click "Accept". I noted no spelling or grammatical errors with this dialogue.
This is a good start but you should consider including the sector block of the start location for the first custom map.
Mission Entry Prompt:
This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
This is a good map design with several tough battles. The story dialogue is well written. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
This is a good map design with several very tough battles. The story dialogue is well written. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-Consider reducing the number of battles and balance the enemy mobs a little more.
Diamond 349 Gauntlet:
This is a good map design and use of the open area outside the normal map; however you should combine this map and the next map into one single map. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Diamond 349 Navigation:
This is a simple map design with a single objective. As I indicated on the previous map you should combine this map and the previous map into one single map. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
This is a good map design with some fun battles with the Borg. The story dialogue is well written right up to the "End Mission" dialogue. Despite the presence of Q, the addition of 8 Undine enemy mobs after that dialogue does not seem to fit in with the story. Consider removing that and ending the mission at the "End Mission" dialogue.
Thanks again for authoring and for giving me the chance to review your work. You did well with the development of this mission. I look forward to the next mission in the series.
This critique report also filed 11/03/2012 on forum posting for:
In depth mission reports upon request
If you would like a detailed review of your mission please visit my forum posting
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