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Join Date: Jun 2012
Posts: 434
# 61
11-04-2012, 12:45 PM
You can drop something down so that it doesn't tower over everything else, or you can boost everything else up to be in line with a single mechanic/item. Which one actually makes sense? Which one is easier?

Consider the tremendous gap between a ship with buffs, and the same ship with out buffs. An unbuffed ship (shields, hull, weapons, etc) is nothing in comparison to one with any or all of those buffs. Continually increasing the strength of powers only increases that gap, making PvP even less accessible.

Truth be told, the easiest thing to do would be to release something with a very small impact and then adjust it upward. Fine tuning in that case wouldn't be the evil "n" word in that case. Unfortunately, the p2w model seems to require that they deliver garbage in an over powered state regardless of the effect on game play.

Believe it or not, no one likes the "n" word. That doesn't mean that there aren't times where it's necessary. Until they get their act together and release stuff that is well thought out and tested to determine it's impact on all aspects of game play, this problem will never be resolved.
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.