This Week's Cruiser Thread
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Join Date: Nov 2012
thoughts from a newbie
11-04-2012, 02:01 PM
If anyone calls me a noob (like the arrogant prick that put 'noob' in the title of a certain sticked 'help' thread), I'll feed you to my pack of cannibalistic tribbles!
If you're a Liberated (or assimilated) Borg, they'll eat your implants as well! They aren't picky...
With that said...
I've found that science vessels are fantastic in how many debuffs they can do to pretty much cripple opponenets!
You only ever need one or two for most spots to really make things that much faster.
I doubt they're reading this, but hats off to the one or two science people who have the buffs to help other teammates who are low on shields. Saved meh more than once on occasion!
Escorts are crazy. Super high turn radius AND insane damage but squishy. I feel this is fitting fairly well with how the class works.
As for cruisers, meh. I'm in a light cruiser and the painfully-slow turn speed is terrible unless I'm using 'Evasive Maneuvers' about once every 1.5 minutes.
I believe cruisers could have a cruiser-specific weapon type that focuses on AoE damage. It would hit multiple targets and possibly apply a light DoT for continual damage in addition to the other effects that the energy type would give.
Perhaps restrict the best explosives/torpedoes/etc to cruisers? Make them focused on the big AoE burst while the escorts focus on burst single-target damage?