This Week's Cruiser Thread
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Join Date: Oct 2012
11-04-2012, 07:49 PM
Cruisers (both factions) need 3 things:
1. A passive Threat generation bonus.
2. Harder PvE (endgame) content.
3. A smarter playerbase.
1&2 are all in PWE's hands, I'll keep trying to help with 3, as unlikely as it is to happen
Maybe an example will help, to show where many have a too immediate mentallity:
Consider 2 setups fighting a Tactical Cube:
A) Great Escort, good Cruiser.
B) Great Escort, good Escort.
Now, which of those setups has the best DPS? No, it's not B.
See, in setup B, both Escorts either blow up sometimes or they have to retreat or they're fighting from a safe distance where they take much less damage (but deal much less as well) whereas in setup A, the Cruiser tanks, allowing the Escort to stay point-blank to the target with no fear of destruction and that difference, on top of the Cruiser's own DPS, is what makes setup A more damaging.
Tanks are already beneficial. Not mandatory, but beneficial.
- Most Cruiser pilots don't even want to tank, they seem to just want a super-ship with an Escort's firepower AND massive durability. Pure munchkin mentallity.
- Most Escort pilots don't realise when someone else is tanking and they can unleash at point-blank.
I can tank a Gate or Tac Cube on the Bortas from 100% to 0% and the Escorts are still zipping around, wasting a lot of DPS.
Would I still be tanking if they didn't? Maybe, maybe not, but at least I'd be challenged: with maxed Threat Control, it's really trivial to hold Threat at present.