New Trigger: Component Health
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Join Date: Jun 2012
11-04-2012, 07:58 PM
Originally Posted by
I like the general idea idea. It also could allow for you to have reinforcements arrive as the enemy is weakened.
Unfortunately, it seems like it would be difficult to trigger it. Right now we only have NPC groups, not individual enemies, so you'd have to have some way of selecting the actual enemy that the trigger is based off of. And with space groups, you don't even have the same enemies spawn with more players (for example, with more than 3 players, an entirely different battleship spawns than with one or two players), which could end up breaking the trigger entirely.
I hadn't thought of that. Hmm...
Perhaps a separate toolset ability that would have to come first is the ability to set a single NPC rather than a group, regardless of the number of players.
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