View Single Post
Commander
Join Date: Jul 2012
Posts: 262
# 2
11-05-2012, 02:00 AM
Quote:
Originally Posted by jaxina View Post
So it was time again that a box contained the Jem'Hadar Attack ship and this time i was lucky and got one.

I think the damage i do is moderate so i need some advice on building up this little thing

My current setup:

Ship:

Fore Weapons: 3x Polaron Dual Heavy Cannons MK XII Borg, 1x Quantum Torpedo Launcher MK XII Borg
Deflector: Jem'Hadar Deflector Dish MK XI
Impulse: Jem'Hadar Combat Impulse Engines MK XI
Shields: Jem'Hadar Resilent Shields MK XI
Aft Weapons: 2x Polaron Turret MK XII Borg, 1x Quantum Torpedo Launcher MK XII Borg
Engineering Consoles: 4x Plasma Distribution Manifold MK XI (Rare)
Science Consoles: Assimilated Module
Tactical Consoles: 5x Polaron Phase Modulator MK XI (Rare)

BOFF:

Cmdr. Tactical - Tactical Team I, Cannon Rapid Fire I, Cannon Scatter Volley II, Cannon Rapid Fire III
Lt. Cmdr. Tactical - Torpedo High Yield I, Torpedo Spread II, Torpedo High Yield III
Universal I Science - Polarize Hull I, Tractor Beam II
Universal II Engineer - Engineering Team I, Reverse Shield Polarity I
Ensign Engineer - Engineering Team I
First off, congrats on your new toy. I am a long time escort pilot, so take my suggestions with a grain of salt.

It really depends on what you want to do end game.
For PVE, i would recommend the following:

Ship:

Fore Weapons: 3x Polaron Dual Heavy Cannons MK XII Borg, 1x Quantum Torpedo Launcher MK XII Borg
Deflector: Jem'Hadar Deflector Dish MK XI
Impulse: Jem'Hadar Combat Impulse Engines MK XI
Shields: Jem'Hadar Resilent Shields MK XI
Aft Weapons: 3x Polaron Turret MK XII Borg
Engineering Consoles: Assimilated Console, 1x Neutronium Alloy MK XI/XII (HIGHEST), 1x Interchangable Armor console or extra Neutronium, 1x Monotanium Alloy MK XI/XII (HIGHEST)*
Science Consoles: Field Generator MK XI/XII (Rare or higher)
Tactical Consoles: 5x Polaron Phase Modulator MK XI (Rare) or higher

* note: running armor consoles will give you increased survivability. With it's inherent power boost, the assimilated console, and boosts to warp core skills, your weapon power will be close to or exceed the 125 mark. I think the increased survivability will trump the excess in weapons power, imo.

BOFF:

Cmdr. Tactical - Tactical Team I, Attack Pattern Beta I, Cannon Scatter Volley II, Cannon Scatter Volley III
Lt. Cmdr. Tactical - Torpedo Spread I, Attack Pattern Beta I, Torpedo Spread III
Universal I Engineer - Emergency Power to Shields I, Aux to SIF I
Universal II Science - Polarize Hull I, Hazard Emitters II
Ensign Engineer - Emergency Power to Shields I

Keybinds:
1. to chain the EPTS 1's to tray 3, spots 6 and 7: /bind (key) "+TrayExecByTray 2 7 $$ +TrayExecByTray 2 8"
2. to auto distribute shields while mashing fire key: /bind Numpad0 "+power_exec Distribute_Shields $$ FireAll"

I personally use the keypad for all my bindy goodness. Where, 0 is fire (you will have to unbind alt/ctrl 0 commands) and . for the tac team skill, keypad enter for brace for impact. You can use the keypad plus for the cycle EPTS keybind. that keybind would be: /bind add "+TrayExecByTray 2 7 $$ +TrayExecByTray 2 8"

DOFFs:

2x V. Rare (purple) Conn officers that reduce the tactical team cooldown time
1x V. Rare Shield Distribution officer *optional
1x V. Rare Borg Warfare Specialist (Dlyrene) *optional
1x/2x V. Rare Projectile Officer *optional
1x V. Rare Warp Core Engineer *optional

Basically, the only manditory ones are the 2 purple conn officers. So you can cycle 1 TT1 with max efficiency. The rest is personal preference. The warfare specialist offers 10% damage increase against borg in STFs. Nice, but not necessary and thus optional. The shield distribution officer is a nice buff to shields. The warp core engineer is nice to have because it offers +25 to all systems, but only at a 20% chance. When rotating 2 copies of a EPTX power, it's nice to have, but again is optional.

This would be my PVE build, especially for STFs. AoE is very powerful and thus would be more beneficial over a dedicated CRF/HYT build. I'd prefer to cycle the shields, because having increased shield power = more shield dmg resist and increased shield regeneration.

So again, this is my PVE build. Take it with a grain of salt, but these are my suggestions to you. Again, congrats on your bug. I am very envious. Oh, and watch for the rare polaron mk xii consoles. They can be very cheap on the exchange sometimes. They are very, very nice to have.

Last edited by xsharpex; 11-05-2012 at 02:20 AM.