Thread: My B'rel
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Captain
Join Date: Jun 2012
Posts: 1,119
# 7
11-05-2012, 08:38 AM
Bio-Neural is a Tricobalt torpedo type. They are going to put each other on cooldown (torpedo and mines).

Tractor Beam, I believe, also forces you out of cloak, no?

If you spend most of your time in cloak, you don't really need Sci Team. Pick up another hull healer like Hazard Emitters.

I have 6 skill points in Stealth and no stealth consoles. I can sit on top of a Sci Captain's Sci ship who has 125 aux (while mine is at 118), and he can't see me at 0km. The stealth consoles aren't needed. If someone hits you with something that is going to reveal you're location, you're SOL no matter how many consoles you have.

In place of the sci consoles, consider universal ones. Such as the Assimilated Module. I have the Rule 62 console, which gives 11% to mine and torpedo damage. If I had more Lobi crystals on my Klingon (they are all on my Fed now), I would consider getting the Tachyokinetic Converter, but it's not necessary for a B'rel.

Last edited by shookyang; 11-05-2012 at 08:40 AM.