A couple of ideas for tanking in PVP
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Join Date: Aug 2012
11-05-2012, 02:35 PM
Originally Posted by
The Cruiser may just have to settle on the role of "Tank" meaning hard to kill as oppossed to "living shield that draws all agro"
I think this points more to a healing problem than anything else, eh?
If one pictures a 1v1 with the following:
Low Damage - High Tank vs High Damage - Low Tank
One could easily say that each has a 50-50 chance of winning that battle. The damage and tank would balance out against each other. The LD-HT guy might survive long enough to kill the HD-LT guy or the HD-LT guy might kill the LD-HT guy before dying himself.
When you add in healing based around high damage - the low damage guy has become useless. The high damage guys might squeak in that attack that kills the target. The low damage guys are not going to do that.
Have to wonder if they looked at balancing it in that way - just the HD-LT vs LD-HT - while ignoring the effects healing would have on that fight.
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