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Career Officer
Join Date: Jun 2012
Posts: 683
# 17
11-05-2012, 07:31 PM
I'm a little wary of the suggestion that [Dmg] be made a percentage modifier unless it's adjusted to give a smaller bonus to stronger weapons and a larger bonus to weaker weapons. We already have a DPS problem that makes Escorts/Raptors/Destroyers the most highly effective ships in endgame PvE and a perception that this makes the other ship types useless. This isn't true yet but making [Dmg] a percentage based boost to damage will cause this gap to become insurmountable as the strongest weapons get stronger and the weakest weapons get even weaker in comparison.