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Empire Veteran
Join Date: Jun 2012
Posts: 3,020
# 18
11-05-2012, 09:59 PM
Quote:
Originally Posted by borticuscryptic View Post
We've been discussing weapon modifiers internally for a while now, based on feedback we've been getting over the past few months. It's likely that this will result in making some sweeping changes to modifier values and their associated effectiveness.

But such changes will not arrive in time for Season 7 launch.
If you are talking about the ground set and all there are some key factors. Most players don't understand its a set meant to be used as a teamwork function so both factions can get it. They do not see anything other than it adapting quickly but also that players will go after things that benefit their character only before something like the omega set that only is better once the whole team has it.

Getting 5 people together that will actually use it is easier said than done. The only logical course would be to make it some what not adapt as quick or putting something in that instead of the remodulator putting in something that high procs when wearing the full set that auto remodulates it. The current setup is flawed in the fact that no one gets the omega set when looking at the whole player base unless they are just out to collect collectors items or a costume other than that based on those facts it would need to be changed to be more meaningful to use.