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Starfleet Veteran
Join Date: Jul 2012
Posts: 513
# 19
11-06-2012, 01:17 AM
Originally Posted by borticuscryptic View Post
We've been discussing weapon modifiers internally for a while now, based on feedback we've been getting over the past few months. It's likely that this will result in making some sweeping changes to modifier values and their associated effectiveness.

But such changes will not arrive in time for Season 7 launch.
Just to let you know, almost everyone in my fleet thinks that the Elite Fleet Weapons are worse than the Advanced ones, all because of the stacks of [Dmg] mods on them. If Fleet weapons are supposed to be some of the best in the game, giving them mods such as [CritH], [CritD], and most importantly, [Acc] would bring them in line with their intended performance values in the eyes of the players.

This also goes for the Quad Cannons, which are NOT the best cannons in the game due to the [Dmg]x4 mod on them. Why not just up the base DPS and then give it different mods, like [Acc]? If something's supposed to be the best, why not use the best mods?