What I think Fed cruisers need.
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Join Date: Jun 2012
11-06-2012, 10:30 AM
Originally Posted by
I wish my thread hadn't been misinterpreted as a demand for Cruisers to be made into damage beasts. Did you read my op? I want slightly more turn rate, a slight buff to beams (which benefits everyone) and a universal ensign for one Fleet ship. The dreadnought changes I came up with were kind of a pie in the sky idea, even though I merely suggested it receive an extra console and two tactical lieutenants, which is hardly stepping on an escort's toes. I was originally going to suggest that the ship become a lockbox item to compensate.
It's pretty obvious that I do not want cruisers to be like escorts. I want them to be slightly better than they currently are. Then suddenly my thread got hijacked by a pack of demanding whiners with all kinds of stupid overpowered ideas for cruisers which we've all heard before and which I do
agree with. This is precisely what I wanted to avoid.
By the way, do you use Fed cruisers much, or are you mostly a KDF player?
Sorry fulleatherjacket. In hindsight I was way out of order. My sincere apologies. I hope that your efforts do not go unnoticed, and that when the time comes only two things are considered.
1.) Balance across all aspects of the game, PvE as well as PvP.
2.) All factions are equally developed in terms of ships, etc.