New Omega Adapted Set, the [DMG] Modifier & [DMG] Mod in general.
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Join Date: Jun 2012
11-06-2012, 04:38 PM
Originally Posted by
The [DMG] modifier is a little more intricate than a flat +5 bonus damage per volley
Last I ran a full comparison, I found that the additional damage granted via [Dmg] is a flat increase that is heavilly affected by weapon type.
With Purple Mk XII equipment [Dmg] can be viable - however, with high levels of CrtH, CrtD and damage buffs, you should see more benefit from stacking other modifiers over [Dmg]. The problem really comes down to the fact that additional damage buffs (such as Attack Pattern Alpha) won't affect the flat [Dmg] Proc, but will affect crits, and thus the bonus damage granted via [CrtH] and [CrtD].
That said, 4 modifiers (or 5 modifiers!) instead of the standard 3 is going to be pretty hard to beat, regardless of what those modifiers are. [Acc]x3 is certainly still going to have a place in PVP content, but I suspect [CrtD] and [CrtH] stacking is only going to be situationally viable (for one-shot kills via increased spike damage).
(Though I still love my Polarised Disruptor collection...)
[edit: a quick search shows Flekh posted an accurate breakdown on [Dmg] mods quite recently
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Last edited by maelwy5; 11-06-2012 at