My idea for a change to the DMG modifier
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Join Date: Jun 2012
11-07-2012, 01:21 AM
In PvP, the necessity of [Acc] really depends on who you're playing against and your own loadout. Against four snoozers and a carrier or something, sure, you can do without it. But part of the reason it's so prized is that its effectiveness
changes; [Acc] is always the best scaling stat on the overwhelming majority of weapons/situations because of the way accuracy overflow works.
As far as your idea goes, though, am I missing something or how is it different to the way [Dmg] works now? Obviously your numbers are much stronger, but wouldn't the law of averages just end up coming to the same damage totals as if you were firing "half" as many shots with higher base damages?
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