A couple of ideas for tanking in PVP
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Join Date: Nov 2012
11-07-2012, 09:34 PM
Originally Posted by
I never said escorts are OP... One-on-one, a cruiser can effectively stand up to anything an escort can dish out.
I'm saying that cruisers can't effectively protect any ship besides themselves in PvP, so they're not good at the traditional "tanking" role. They can't soak damage on behalf of another ship and they're not a big enough threat to distract escorts from making their attack runs and focusing fire.
They can't take damage in place of another ship (tank), but to say they can't effectively protect another ship is not true. As far as being a threat, most premades I've run with quickly make cruisers their primary target if the cruisers are protecting their escorts too well. Cruiser BEST role in the game is healing.
Whereas escorts have an innate advantage in damage even without BOFF abilities, cruisers do NOT have any innate advantages in protecting other ships... their ability to protect their allies is completely dependent on BOFF abilities -- many of which can not affect more than one ally at a time and are then subject to cooldown. And those are at least partly offset by the BOFF abilities of the escort class to boost damage output.
Exactly what innate abilities does an escort have? A little extra weapon power?
The only advantage a cruiser might be said to have is the ability to soak up a little more damage while they're buffing up their teammates. But using their BOFF's to heal up teammates means those defensive powers might not be available to keep themselves from going kaboom. It really only makes a big difference when cruisers are reinforcing other cruisers
. Otherwise, one cruiser can only really defend one ship at a time. You'd basically need at least one cruiser for each of any other kind of ship... not necessarily a bad thing except that you have to sacrifice manuverability and DPS to do it.
Are you trolling me? Your not seriously saying the only thing a cruisers support is really good for is supporting another cruiser are you? So a cruiser that keeps his escort(s) alive is doinitwrong? They should only be healing another cruiser who can heal them back?
I wish Roach's suggestion about blocking LOS could be effectively incorporated into the game. It might solve some of the issues. It could be sort of a "poor man's" Extend Shields in a way that's not too overpowered and let cruisers play to their real strength at soaking up damage and get out in front of the weaker ships.
This does sound interesting, but also seems very tough to pull off. If thats the case, ALL objects should be hit in a line of fire circumstance. This would add a much different aspect to spam. Spam would effectively cut down an opponents focused DPS, but it would at the same time also help to deal with spam
I do agree that "taunt" is a bad mechanic for STO PvP combat and there are enough of those kinds of CC abilities that we don't need one more flavor.
What CC ability do we have that is like a taunt? Are we playing the same game?
You didn't exactly say escorts are OP, but you did say:
Originally Posted by
The real problem as I see it is that Cruisers are not high-priority targets in Escort-dominated PvP... They're too slow and their ability to protect other ships is very limited
I guess I'm not sure what you meant by "escort dominated" and cruisers being low priority targets, slow and limited in their ability to protect.
Last edited by upyournacelles2; 11-07-2012 at