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Career Officer
Join Date: Jun 2012
Posts: 1,576
# 8
11-08-2012, 07:23 AM
In addition to the above I was also thinking of personality tags that would add greater depth and flexibility.

Imagine an author could write a dialogue entry for each tag; [Angry] [Happy] [Fearful] [Obtuse] [Jovial], and depending on what the player had predefined as his BO's -main- personality attribute, the foundry could automatically display the associated dialogue entry. This could allow for missions to better tailor to the reactions of different species and cultures as well as cater to players who wish to develop the personalities of their crew and see the effects of that development in the game (and not just in their mind).

People who don't want to take 5 mins to set tags on their BOs get a random reply (if the author decided to create tag-defined dialogues), which is essentially what it feels like when anyone goes to play a foundry mission, i.e. you don't know what the author may have written.
nynik | Join Date: Dec 2009
<Dev> Oaks@dstahl: *checks for CBS listening devices in the office*

Last edited by nynik; 11-08-2012 at 07:26 AM.