Increased HP of B'Rel Retrofit
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Join Date: Jun 2012
11-08-2012, 12:05 PM
Originally Posted by
I have found though, that once i shifted my expectations from the B'rel being an assault craft to being support based, it did mitigate many of the percieved balance issues. Mainly, building and setting up for the second attack on a target rather than the initial barrage- you let the cannon boats wear them down then hit while the shields are already low or down. And switching to spread instead of high yield- though the damage is reduced- means guarenteed hits not only to that weakened target, but also the added distraction of damage to -his- support craft, and the clearing of spam from the field- forcing healers to spread their attention and removing potential counter dps from pets and mines all in addition to heightening the chances of your barrage going direct to hull where that torp damage can much more easily lead to a kill.
Also, having a support focus allows a pilot to take advantage of the other cloak benefits- being able to fire off debuffs, crowd control, and heals also all while remaining stealthed. It may be a small ship but being able to run full aux and still have consistant damage potential frees the ship to fulfill a solid support and harassment role while you charge up that next burst. TSS, HAZ, tykens and grav well, burst and shockwave, scramble sensors, viral matrix, sci and engineering teams to clear allies of debuffs... all can be done while cloaked with only that same three second reveal. If you are willing to sacrifice some dps, this style of play can also be effectively combined with chroniton torpedoes to mass slow the enemy team- helping to reduce their attack craft's ability to bring their firing arc to bear.
As i said the B'rel really is a powerful support ship and those torps still remain effective in the second half of a classic 1-2 punch if you do want to play it aggressively. The trick is finding a teammate or two to make it happen. It takes timing and coordination. Or even pairing off with a second B'rel with a similar build. While one ship will rarely overwhelm the shields of your opponent, even adding one more ship and hitting together, those shields will go down and at least a few hits will go direct to hull, where that damage loss suddenly reaches compensation.
Only once have I had the opportunity to run in PVP matches with two other torpedo-specialist b'rels, and when the three of us coordinated, two would break the shields, the third being enough to destroy lighter craft and severely cripple even the enemy cruisers. That really drove home how the B'rel may be considered gimp and weak on its own as far as attack potential, but they operate as a force multiplier with eachother- the whole literally becoming greater then the sum of its parts.
i noticed that when i went up against a vampire sci ship in a pvp match the Brel Retro is weak on its own but combine it with other ships and it acting support it can really chew stuff up against enemy forces. That said the cloak on it can give you great abilities to keep contributing even if you are forced into hiding and you barely take damage before you go invisible again however i highly reccomend not going into a terran incursion with this tactic less you want a whole lot of torpedos hitting the aft of your ship