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Career Officer
Join Date: Jun 2012
Posts: 1,483
# 4
11-08-2012, 02:45 PM
Originally Posted by houseofcritz View Post
There have been complaints about them since they came out. But the Devs dont give a s*** about pvp, as long as the care bears are happy nothing eles matters. If they do buff the Danoobs it will be the final straw for a lot of people.
I think your recollection here is a little jaded.

"When they first came out", the tractor spam complaints where listened to and the devs moved to address them. I guess it shows that they care a little for pvp. Given that precedent, isn't it reasonable they would move to address it again if the same community consensus of complaint resurfaces?


Originally Posted by Originally Posted by BorticusCryptic
Just FYI, the Runabout Tractor Beam spam is an AI issue that should be addressed in our next code branch. Until then, I'm instituting a band-aid fix that basically disallows multiple Tractor Beams to be used simultaneously. This change applies -only- to Runabout Pets, and does not affect any other Tractor Beams in the game.
Originally Posted by Originally Posted by BorticusCryptic
Yes. Kinda. It's definitely "possible" but not 100% guaranteed.

This is intended to be an improvement... until this patch the Runabouts would all lock down a single target in simultaneous Tractor Beams, completely preventing their escape thru any means other than Polarize Hull. With this change, a single Tractor Beam can potentially be overcome through countermeasures such as Engine Batteries, Emergency Power to Engines, Evasive Maneuvers, etc.

Additionally, please keep in mind that this is a temporary fix. A band-aid solution to an AI issue that has been corrected in our upcoming code branch. Smarter AI won't require this artificial limitation, and we can work on a more elegant solution when that code is live
Originally Posted by Originally Posted by ZeroniusRex
We will be bringing the Tribble server down for maintenance to apply a new update.

Updates the Tractor Beam for Federation Runabout Carrier Pets.
These pets will only be allowed to use a single Tractor Beam at a time, within a 4km radius.
Originally Posted by Originally Posted by Cuatela
hey Borticus, probably not the place for this, but... have you guys considered changing the effectiveness of the tractor beam based on the masses of the two ships involved?

for example... a runabout puts a tractor beam on the Bortas. Shouldn't the Bortas drag the runabout around through space, since the Bortas is like 100x bigger, and has the engine power to compensate?

I don't know how hard that would be to do, but it would make things a lot more believable if a runabout (or even an escort) can't stop a big cruiser dead in its tracks.
Originally Posted by Originally Posted by BorticusCryptic
[in reply to the above] This already exists. Not to a "true to physics" extent, but Small Craft ships (shuttles, runabouts, etc) only have a full effect Tractor Beam on other Small Crafts. When used on anything larger than themselves, the effects are diminished.
nynik | Join Date: Dec 2009
<Dev> Oaks@dstahl: *checks for CBS listening devices in the office*