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Join Date: Jun 2012
Posts: 38
# 147
11-08-2012, 04:47 PM
This whole ordeal has left me with a couple of ideas actually.

The first is I really do enjoy the fact that this has increasing returns. I find that even with full consoles, certain science abilities (shield drains) never quite reach the level of viability they should. Tossing a little bit of extra damage for those who choose to heavily invest in a skill seems fine to me.

Second idea plays off the first, sensor scan really needs some way of interacting with science abilities. In it's current state it serves nothing but boosting direct hull damage; if it also lowered some resistance based skills, offensive sci/sci would gain a bit of ground to offensive tac/sci.