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Captain
Join Date: Jun 2012
Posts: 995
# 59
11-09-2012, 05:24 AM
I'm personally not that much a fan of the percentage-based advancement...

I understand somewhat why it's this way - the percentage seemingly is based on how long it takes to do the mission & the "effort" required - a "3 clicky" diplo mission tends to give 10%-15% while a 10-ship combat tends to give 20%...

What I can't figure out (and haven't done a ton of them to confirm/test), is if this percentage system also takes into account class and actual time invested - does the escort take a slight percentage hit if he CSVs through the space squads quicker than a cruiser ever could dream of? If it's 100% for 1.25 hours of play, can going AFK in one mission give up to 80% completion?

I think it's purely based on time and this is why I don't like it - I vaguely remember on one test I had 2 squads of "tier 1" Frigates that my Recluse trapped in a GW and pummeled with BFaW, completing the mission in a scant few minutes, and only got 15% while the combats where the squads don't die within the timeframe of a GW were the ones that liked to pay me 20%...

I shouldn't be "penalized" on mission completion rates because I have an "optimized" build for something - especially since it's hard to optimize for certain things (I'd love to see someone "optimized" for diplomacy, how do you click the trivia answer quicker?) while other things (space combat?) one can "optimize" for just by ship selection - Escort anyone? Or things like my science that can chew up frigates (via CC abilities) but has some issues with cruisers?
Well, with the upgrade announcement leaving NX and Connie fans in the dust again, can we restart / revisit the T5 Connie and NX threads - since they will no longer be "truly" endgame ships... (after we get the T5 versions, it'll be time to see them added to the T5U upgrade charts too...