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Captain
Join Date: Jun 2012
Posts: 11,103
# 8
11-09-2012, 01:19 PM
Quote:
Originally Posted by glassguitar View Post
+1 - These are all great suggestions. I will add some:

Create a PvP map where the mission is simply to get from point a to b to c etc. Death returns you to your previously unlocked respawn point. Enemy players will be trying to complete the same objective in the other direction. Match is decided by a certain number of players successfully reaching all unlock points. Both sides get rewards at the conclusion of the match.

Create an open zone where players need to get to certain objects and interact with them. Interacting with the object gives a simple random reward scaled to level. Object respawn on a five minute timer (maybe longer to prevent camping) so the object is to keep moving, stay alive and collect rewards.

Just a couple suggestions. PvP SHOULD be the end game activity and is in most games that have PvP enabled at all.
That sounds like an idea I had! It's kind of like Starbase blockade, except that some of the players are in the freighters and everyone else has to fight over them.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.