Thread: Weapons?
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Captain
Join Date: Jul 2012
Posts: 1,273
# 8
11-10-2012, 01:19 PM
For PvE (shooting the computer-generated enemies, etc), it doesn't usually matter what energy type you're using. About the least useful would probably be polaron, as the enemies are already so weak that an energy-draining proc won't make much difference. Same for phaser. . .disabling subsystems doesn't make much difference when the NPC ships are relatively easy to shred. Everything else is quite usable, just pick the one you like the look of and stick with it

For PvP, it's a different matter. In high-level PvP, it's usually recommended that you stay away from plasma beams. That's because almost everyone in high-level PvP is running anti-borg shields that reduce plasma damage by 20%. The other types are useful depending on your build and your focus. Anti-proton is especially useful for spike damage, due to the critical-damage bonus it gains. Polarons are nice in conjunction with an energy-draining build (siphons, Tyken's rift, etc). Disruptor's a good standby with it's damage resistance debuff, phaser is useful for catching players offguard with a subsystem disable, tetryon's useful for shield-stripping builds. . .

In the end, all the weapons have the same damage output per level. The only thing that changes is the graphics/sounds and (more importantly) the 'proc', or random secondary effect.