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Captain
Join Date: Jul 2012
Posts: 1,966
These are the patch notes I would love to see on Tribble Monday to improve upon season 7 and it's reception.

General
  • Increased 'Explore Strange New World' reward to 1960k Dilithium
  • Increased 'Officer of the Watch' daily to reward 50 marks, plus 10 per starbase tier
  • Added a small Dilithium reward to all season 6 pve queue fleet missions
  • Added a small 50 to 250 Dilithium reward to the new Tau Dewa patrols and former patrols in other sector blocks
    • These rewards have a 20 hr cool-down timer
  • Changed 'Investigate Officer Reports' to only require a single mission to be played
  • Reward for 'Investigate Officer Report' has been reduced to 980 dilithium and 40 Fleet Marks
  • Added Fleet Marks as an optional reward for many PvP missions
    • You may select either Dilithium or the Marks as the reward



Reputation System
  • We decided to remove the 'unlock store' projects. Instead items will appear in the store when you reach the appropriate tier
  • Most projects now only require Marks and a single commodity
  • Omega Faction
    • Added Space Weapons up to Ultra Rare Mk 12 with [borg] modifier. Modifier only works against original borg and not assimilated ships the text has been updated to reflect this.
    • Added Omega Corvettes as a tier 5 reward project. These ships are similar in strength to fleet ships and will cost 4 Advanced Ship Modules. The Fed and KDF versions share a similar design with a few differences. A blog with details will be released soon with details.
  • Romulan Faction
    • Added Space Weapons up to Ultra Rare Mk 12. These are Plasma-Disruptor Hybrid weapons similar to the ones from the mission Past Imperfect
    • Added Warbird Refit as a tier 5 reward project. These ships are similar in strength to fleet ships and will cost 4 Advanced Ship Modules. The Fed and KDF versions share a similar design with a few differences. A blog with details will be released soon with details.
  • The additions to the reputation system are to provide an alternative method of obtaining gear that is on par with fleet gear but more limited in options and choices.

STFs
  • Completing the optional will now reward a loot bag for each player
  • This bag may contain Mk 12 items, marks, or other items

Fleet Actions
  • Increased the reward granted at the end to be similar to the former loot received at the completion of an Elite STF.
  • 1st and 2nd place will receive a bonus box.

Fleet Star Base
  • Reduced doff costs across the board by nearly 50%
  • Removed fleet doff boxes, a new doff store will be added similar to the Ferra store soon(tm)
  • White doffs with no traits useable only for starbase projects are now available for fleet credits on your starbase, or for Dilithium at the academy
  • Added a new Special Assignment 'Fleet Training Exercise'
    • This assignment requires 600 fleet marks, 10 white doffs (any), and 500 Self Sealing Stem Bolts
    • The assignment rewards 1,000 XP to all three categories and has a duration of 6 days.
  • Starbase Doff Contacts now have new assignments that reward fleet marks and other items useful for starbase construction

Embassy Holding
  • Removed all fleet mark costs
  • Increased Embassy Provision costs
  • Embassy Provisions are now purchasable for fleet marks or fleet credits


Doffs
  • Reduced the Reassign Under performing Personnel cost as follows
    • White to Green: Free
    • Green to Blue: 500 Dilithium
    • Blue to Purple: 2,000 Dilithium
  • Improved doff dismissal Dilithium reward
    • White: 25
    • Green: 50
    • Blue: 100
    • Purple: 200
  • Added a cost to the Exchange Officers as follows
    • Purple to Blue: 100 Dilithium
    • Blue to Green: 50 Dilithium
    • Green to White: 25 Dilithium

Renamed Fleet Ship Module to Advanced Ship Module, this is only a text change

I just cant help myself but those notes would fix so many problems current and future. In addition it just might win some good favor for Cryptic.

Last edited by bareel; 11-10-2012 at 02:37 PM.