Priority One Shipyard Supplemental
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Join Date: Jul 2012
11-10-2012, 10:52 PM
Originally Posted by
Wow, now you're just being nasty, trying to make any credulous newbs reading this thread use a completely worthless build. First, the 3 tech doffs aren't going to push many of these abilities to global, it's only a total of 30%, so TT, ST, CRF, and TB won't be at global. I don't know about VM, because it's the most useless ability in the game, shutting down totally random systems not including shields for just a few seconds. I used it for a few months when I had just started the game before realizing that it's simply a waste of an ability slot. And of course, an AtB build that relies so heavily on Aux for its heals will surely struggle to survive under heavy fire.
Here's the build I'll be using, not optimized I'm sure, but quite potent and a good deal of fun in ESTFs:
2 aux DHC 1 quantum torp, 3 phaser turrets
HE1, TSS2, TR2, GW3
ST1, CPB1, PSW1
runabouts (subject to change, I may choose a higher damage pet)
1 GW doff, 1 Warp Core Engineer doff, others as you like
For large targets, head in at top speed all weapons firing, hit TR immediately, CSV at 7 km, CPB at 5, and TS for your next torpedo (when the shields may be down). A GW when TR runs out will keep heavy plasma torps in check. Frigates can have GW first and be dead before it runs out. Wait for probes/BoPs to come to you, and use GW when they're fairly close to maximize your firepower. CPB is a utility power: emergency torp killer, tractor beam breaker, or simply extra kinetic damage. TT is primarily for clearing Assimilate Ship, although it can also be used for shield redistribution.
I've pushed this build (minus runabouts and with single cannons) to 4k DPS on my Fleet Recon, I'm very hopeful to do better with the Vesta.
LOL, Are we playing the same game ?