Priority One Shipyard Supplemental
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Join Date: Jun 2012
11-11-2012, 01:40 AM
Originally Posted by
I do know PvE, obviously a lot better than you do. PvP is a totally different game though, and one that I know relatively little about.
Originally Posted by
Whatever he may know, he doesn't know how PvE works, and it's pretty clear that you don't either. It really is a different game, so yes, some abilities that are good in one are poor in the other, and vice versa. I know the abilities that I use, I know what it takes to save a mission or kill a target in an STF. I doubt that build would have been effective even in PvP due to healing problems, but it would definitely have been a poor choice in high level PvE because it lacks extreme DPS, multi target CC (the only kind that matters most of the time), and exceptional tanking (meaning ability to shrug off a high powered torp or ISO and tank Donatra indefinitely). Without one of those it is at best a passable build for an STF, where new players learn high level play and acquire high quality gear, whatever its merits in PvP. And no one should ever respec for any build without trying it out first, both for effectiveness and personal preference, respecs are simply too expensive, and abilities are cheap.
your implying high level pve and pvp are somehow on the same level, and you need very different builds to do ether. sorry, thats not how things are. pve even in its most difficult form is so far below pvp in terms of quality build required and skill required, its not even on the same planet. any fleet action i go into i get first place effortlessly, any stf i do i carry the team, often doing more damage then the other 4 combined. these are with my pvp builds, that have to stand up to stresses 10 times as harsh. any good pvp build will face role all pve.
CPB is proboly more worthless in pve, npcs are just huge hitpoint sponges, and thats a skill that does a set amount of damage. player ships have a tiny fraction of the hitpoints, but they have heals, resistance, and rotating active, thats how they make up for it. a skill like CPB would thus be better against player ships
there is no healing problem from 2 AtB at all, with EPtA1, and aux batts, theres always at least 30 aux 90-95% of the time. and all the heals you can use twice as often as well. you wouldn't know this unless you tried it, i tested this extensively and use it in 2 out of 3 of my characters with no healing problems.
Telis Latto Ruwon,