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Captain
Join Date: Jul 2012
Posts: 658
# 53
11-11-2012, 02:54 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
your implying high level pve and pvp are somehow on the same level, and you need very different builds to do ether.
As played, they absolutely are. I suppose the difference is that high level PvP is about winning the match, while high level PvE is about dominating the mission by an enormous amount and/or ensuring success with even the worst team.

Quote:
Originally Posted by dontdrunkimshoot View Post
pve even in its most difficult form is so far below pvp in terms of quality build required and skill required, its not even on the same planet.
Required, yes, desired, no. That is always a problem with PvP in any game, you have to be very good at it to not just be destroyed humiliatingly at every turn, while PvE is made just to require you to be fairly good, and if you want to go above and beyond that you can.

Quote:
Originally Posted by dontdrunkimshoot View Post
any fleet action i go into i get first place effortlessly, any stf i do i carry the team, often doing more damage then the other 4 combined. these are with my pvp builds, that have to stand up to stresses 10 times as harsh. any good pvp build will face role all pve.
Any good player with a good build going into a pug STF will do better than most teammates, and very likely wind up carrying the whole team to victory by pulling them out of the fire. That's even more true in normals where a vast majority don't know what they're doing at all. A cruiser with a simple EPtS/EPtW chain and a competent captain will dominate the scoreboard of most groups, because few players manage to break 2k DPS even in escorts, when 4k is the minimum for a decent build.

Quote:
Originally Posted by dontdrunkimshoot View Post
CPB is proboly more worthless in pve, npcs are just huge hitpoint sponges, and thats a skill that does a set amount of damage. player ships have a tiny fraction of the hitpoints, but they have heals, resistance, and rotating active, thats how they make up for it. a skill like CPB would thus be better against player ships
CPB is highly potent against NPCs, as I said before it can take down half of a facing on most enemies. An escort will be better at this, of course, I dropped it from my BoP pretty quickly on realizing that the DHCs and powerful tac skills made it irrelevant, but it is nevertheless an extremely valuable contribution for a PvE sci ship to make because the shields on targets do have to go down rapidly and many times a player needs to be able to solo one or more opposing ships and can't rely on allies to do part of the work for them.

Quote:
Originally Posted by dontdrunkimshoot View Post
there is no healing problem from 2 AtB at all, with EPtA1, and aux batts, theres always at least 30 aux 90-95% of the time. and all the heals you can use twice as often as well. you wouldn't know this unless you tried it, i tested this extensively and use it in 2 out of 3 of my characters with no healing problems.
I don't know what you're doing with it to achieve that, when I briefly tried one on my BoP today it pulled my Aux power down to 5 points whether it started at 60 or 40. But whatever, if it works in PvP, good for you, it's still nothing more than a weak escort in PvE, because it doesn't have controls, isn't going to successfully tank the 30k through full shields torps that happen every so often, and can't stack enough powerful buffs to do high level damage.

Actually, I can give a prediction of how much damage it will do, since it's not dissimilar to a build I tried on my BoP. That build had max weapons power and chained CSV1 and TT1, although it did also have a GW1 and APO1+2, and logged about 3.3k DPS with Mk XI rare gear. It did have an extra DHC and 2 turrets, which will probably about balance with your better gear. Then subtract out 100 for the GW over time and divide by 1.05 to take out the APOs, and we get 3.067k, the wiki has TB at 10 damage and TBR at 100, relating that to Folcwin's skill point effects table TB should be 50-80 per pulse depending on skill, and most pulses in the game are at 1 second intervals, so we get 3.1k DPS. Certainly better than most pugs, but poor in relation to high powered STFers. (And yes, I dropped that build and found a better one for an instant .3k boost, and have been improving my equipment. Haven't done a parse in a while, I suppose I should.)

EDIT: Forgot the 4th tac console, it was 6 am and I hadn't been to sleep yet. That'll bring the DPS up to 3.2, maybe even 3.3.

Last edited by jadensecura; 11-11-2012 at 10:29 AM.