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Join Date: Jun 2012
Posts: 598
# 127
11-11-2012, 09:01 AM
Originally Posted by innuwarrior View Post
Wall of text alert but I think some may like it and I have too much to say on the subject.

Ok, this thread started with cruiser torpedo being nerfed compare to escort. For instance torpedo spread being more devastating on escort than cruiser because there is more torp in the spread. Well I can answer that real easy, TS2 if you have only a lt tac bof slot and ts3 if you have a lt com bof slot. I have the assault cruiser refit and odyssey tactical and TS3 has as much torp in each as my tac escort or carrier escort so I don't see the problem with that I get as much torp in one or the other.

The only thing that doesn't sit well with me is power drain from beam array compare to cannon. Cruiser are supposed to have big powerful warp core and they can`t sustain power to beam array, something doesn't add up. I get more power drain from 6 beam array than from 4 dhc and 3 turrets with crf on tiny defiant. How come starfleet didn't desing its big heavy cruiser to sustain the power drain from its weapon? That point is not what I would call a "cannon" thingy but mostly a common sense point of view, it just doesn't seem logical to me. And beam shouldn't be the second least powerful weapon in game. In my humble opinion they should be on par with single cannon or better, and they should get a bonus damage from the capacity of the warp core powering it, hence a big cruiser with its big warp core could do great damage where it wouldn't be as efficient on a Defiant.

As for cruiser been so under powered as been useless, and even worse if its an engineer piloting it, I totally disagree, we're don't do as much damage as escort but its enough to grab agro from NPC without threat control, enough to grab 1st and 2nd place often in starbase 24, gorn, klingon space, and with escort present and I'm not talking about skittles boat. Its enough to take probe duty in KA, kill all probe, get cube out and kill it while still killing all the probe just tanking cube while I take care of probe. I wouldn't call that useless. I do all that with my engineer character with all my cruisers which are, mirror assault cruiser, mirror star cruiser, assault cruiser, fleet heavy cruiser, odyssey tactical cruiser and last one assault cruiser refit.

So I don't see a problem with cruiser been underpowered, it more of a problem that escort can tank almost as well as cruisers. That is the problem which will be solved in part with recent change to shield distr dof and borg set. I've been to tribble testing the new stuf and it does make quite a difference, my tac toon can't tank half as well as it used to with 3 pces borg set which is now 2 pces. I find myself bugging out often to heal and wait for buffs cd to be over so I can go back in where shield proc would have given me the time to hang in there and keep blasting away or just to hit bfi and have my 3 purple shield distr doff regen my shield in no time since I tend to get agro a lot with my defiant and now fleet defiant and Jem'Hadar Attack ship. The more I got hit the better the regen. Combine just those 2 and with standard bof healing power you could stay alive long enough to blow up almost anything you're shooting at before they blew you up. On the other hand, I don't notice much in my playing style with my engineer in his cruiser of even when I fly escort, I used only 2 pces borg anyway and can do without when console isn't linked to it anymore, I know I tried

So if you're not doing enough damage to be usefull something doesn't add up. I won't say l2p but I would say, try another set up the one your using isn't working.
Yeah, you won't see the problem if you want the Oddyssey or the new assaults refit. You don't see the grand sceme of things? They made the Oddyssey to address alot of the underpowerd or less "tankiness" of other cruisers. They did this so people would gravitate to buying 3 of them. If you hadn't noticed, they made alot of new cruisers come in three parts that you have to buy in order to enjoy everything the ship has to offer. Even the new Vesta Class is made in the same manner.

I already know whats going to happen to borg kit so that why i have been staying mum on that subject.

Torpedos power for players do need a jump. Have you ever played against the Federation NPC's on Fleet Alert? They are very hard, and it's not because of their escorts kicking your butt with cannons. It's the torpedos coming from their cruisers that tear through your shields. I have never been destroyed much in Fleet Missions except for playing against the Federation or Tholians. The fact that NPC's torpedos can do so much more damage than players' show that the NPC's follow a different rule than the player side. It's like they are following closer to canon roles than player side. You don't see large speads of topedos coming from escorts, you don't see cannon fire that is 400 rounds per minute, and you don't see ships flying around a super fast speeds, either. Their cannons fired at the same rate they did in the shows, and the escorts are armed with a proximity cannon that strips you shields if you get too close to them. Even the Akira was firing torpedos in all directions like it should in the canon world because its 15 torpedo bays all arounf the hull of the ship. I think the NPC's are made by a seperate set of Devs than the player side. The player side seem to have certain ships boosted and others nerfed to encourage players into buy certain ships or things like lock box keys. It would not hurt to bring proportionate power to the Player's topedos for all to enjoy.

Last edited by alexindcobra; 11-11-2012 at 09:04 AM.