This Week's Cruiser Thread
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Join Date: Jun 2012
11-11-2012, 09:12 AM
I can see two possible solutions for the cruiser.
1st and easist, add a cruiser and maybe science ship phaser that does either allot more damage or fires more often at a shorter range, maybe 1/2 the normal range, but is still affected by FAW, and Beam overload. either way, one or two of these would help out with damage, but only at knife fighting ranges, so the playing field would be roughly even.
The 2nd possibility would be some sort of passive to buff cruisers. Maybe give them a slightly reduced refire rate on either Phaser arrays or torpedoes (probably not both).
Either could make cruisers more competitive, although I think both might be overkill.
..and like children playing after sunset, we were surrounded by darkness."