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Career Officer
Join Date: Jul 2012
Posts: 793
# 111
11-12-2012, 12:00 AM
Quote:
Originally Posted by apocalypse2001 View Post
That's all well and good but what about the skill point allocation that compliments this Negh'var setup?? I have a new KDF engineer, so I want to do this correctly...
Quote:
Originally Posted by dontdrunkimshoot View Post
http://www.stoacademy.com/tools/skil...drunkimshoot_0

this is my basic cruiser/escort skill setup, covers all offensive bases and protects you from what can hurt you the most. i was gonna go back and build skill trees for all the posted builds but i just haven't yet. this is what i would use as a baseline for everything though.

to be honest, i have little sci ship experience. i know enough about sci to counter them, but the experience i can bring to cruisers and escorts i cant bring to sci ships as well. i could crank out at least 4 or 5 decent builds that should work in theory, but i doubt they would synergize as well as someone who mains sci ships could do. and those that do are welcome to share them here.

im weeks behind in posting stuff here, and bringing things over, but a lot of the stuff is outdated, and with a new season starting i think there may be several things we haven't noticed yet that have changed, it gives me pause. also, when i put time into this thread, i get this what am i doing with my life feeling, surly theres something else i should be doing feeling. is why i haven't posted at all in the bootcamp thing. this thread will continue though, slowly. i guess i get more out of answering questions, the more that are asked, the better i will feel about putting time into the thread.
Well thank you. I understand how you feel. Helping other players without getting paid will bother anybody on some level.

I'll implement the skill allocation for my KDF engineer and see how it works out for me

Also if anybody has an awesome skill/equipment build for a strictly science class Orb Weaver, it would be much appreciated.