View Single Post
Career Officer
Join Date: Jul 2012
Posts: 3,148
# 5
11-12-2012, 10:31 AM
Quote:
Originally Posted by canis36 View Post
I've found that for me what works best when doing a generalist build is to have my Engineering BOFFs run EPtS1x2 with Aux2Struct1 and Aux2Damp1 and then run whatever I like in the LtCmdr and Cmdr slots.
That sounds like a nifty little trick; one that I'll be sure to take note of. Appreciated!

Quote:
Originally Posted by rodentmaster View Post
If you're in an ENG cruiser like the AC or mirror SC, one of the best setups you can do is EPTS3x2 + EPTW1x2 (or swapt if you must, EPTW3 and EPTS1, but you're losing a lot here). When shield power is over 125 amazing things happen. Incoming damage is reduced significantly.

You run shields so that you get 125 with EPTS3, dump as much of the rest as you can into weapons, and then chain them nonstop. EPTS3, EPTW1, EPTS3, EPTW1. They allow for constant uptime of shield power along with boosted DPS from beam arrays because you are running higher power levels.

Now, I will say ENGs do have the nice +power-to-all-systems skill, but this has a very long cooldown time, compared to EPTx.

That also still allows A2SIF3, ExtShlds, ET, any other skills that are quite helpful in team healing. Or if you're selfish include A2ID or EPTEngines to help you get around faster.

That still leaves you 1 polarize hull slot, a hazard emitter, and for the starcruiser you can tack on another healing power like TSS with the extra sci slot.
All noted. Thank You!

Quote:
Originally Posted by maelwy5 View Post
That's going to be a tight build for 4 ships, but how about:

Patrol Escort:
Tac #1 - TT1, CSV1, APB2, DPB3 [Can change skills for different weapon layouts as-needed]
Tac #2 - TT1, TS2, CRF2 [Don't alter TT1/TS2, but can change CRF2 if needed]
Eng #1 - EPTS1, Aux2SIF1
Eng #2 - EPTS1
Sci #1 - PH1, HE2

Assault Cruiser:
Tac #2 - TT1, TS2
Tac #3 - BFAW1
Eng #3 - EPTW1, RSP1, EPTS3, Aux2SIF3
Eng #4 - EPTW1, Aux2DMP1 (or ES1), EPTS3 [or alternatively, EPTW1, EPTS2, EWP1]
Sci #2 - HE1, TSS2

Mirror Star Cruiser:
Tac #2 - TT1, TS2
Eng #3 - EPTW1, RSP1, EPTS3, Aux2SIF3
Eng #4 - EPTW1, Aux2DMP1 (or ES1), EPTS3 [or alternatively, EPTW1, EPTS2, EWP1]
Sci #2 - HE1, TSS2
Sci #1 - PH1

DSSV:
Tac #2 - TT1, TS2
Eng #1 - EPTS1, Aux2SIF1
Eng #2 - EPTS1
Sci #3 - TB1, TRift1, GW1, TBR3 [or whatever Sci Powers you prefer]
Sci #1 - PH1, HE2, TSS3


You'll want Flow Capacitors and Particle Generators for the Science ship, and Threat Control for both Cruisers. Taking "threat control" unfortunately means that your Escort will pull much more aggro than usual, but as an Engineer you should be able to handle it. All things considered, I'd try something like this build.
Again, information appreciated. I don't PvP, only PvE occasionally. I'm not looking to master player combat, only to hold my own when as a team.

Quote:
Originally Posted by ussultimatum View Post
Out of curiosity, will you be specializing in Threat Control and Tanking and/or Healer roles?
I'm specializing in surviving.

Obviously with an Escort I don't want to be drawing in too much attention, but then, when in a Cruiser or Science Ship, I should be able to take somewhat of a pounding (save for when up against overpowered Escorts).


Anyhow, appreciate all the feedback guys (and girls if any are present). I'll get to work on putting a setup together next week; and I'll post the results (with reasons). See what everyone makes of it.