How Consles, Weapons Power, Tac buffs, and Skill points actually work
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Join Date: Jun 2012
11-13-2012, 06:47 AM
Originally Posted by
For the people that have looked at the spreadsheet was there any large errors?
also i am thinking of expanding what the spreadsheet can do. i will add mines and other set bonuses but are there any other request?
I haven't had much time testing this as I'd like, but so far, so good!
- There are accolades that provides +2% to a particular damage type (list can be found
). I don't know how this bonus is applied, but it may be worth looking into.
- Many ships don't have 5 tac consoles, so the ability to "nullify" a tac console slot or three could be helpful.
- Multiple weapon slots?
- This would add an extra layer in a way, but being able to compare critical chance and critical severity versus sustained damage. For example, a fun comparison could be Polaron Weapons + the Jem'Hadar Set Polaron damage bonus versus the average additional crit damage from Antiproton weapons - what has more total damage output?