What is the point in Doff missions?
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Join Date: Jun 2012
11-13-2012, 06:35 AM
The answer is, it adds up.
Individual doff missions don't give much, as you stated. But making one's way to the higher commendation tiers, gradually getting better doffs, and of course a few EC here, a few contraband there, can greatly improve a player's income. Especially since the opportunity cost for doffing is relatively low: the doffs are not consumed, and setting up the mission is as easy as a few clicks, so with proper planning the time input is marginal.
The elegance of the doff system is that it offers players great discretionary control over their progression. Do you just want cold, hard EC, right now? Do you want to farm CXP to plow into fleet marks? Do you want doffs to sell for more EC? Dil? Or do you just want to collect rare doffs? The doff system lets you pick the priorities that are important to you.
Doffing can be undertaken intensely, as you noted, or it can be done incidentally, during downtime, or while flying from mission to mission. The flexibility and incidental practice of doffing makes the game more fun and reduces tedium, and makes your time usage in-game generally more efficient.
From your post, OP, I gather that you are just starting out. Doffing is investment, and like all good investments, it has a real snowball effect. The first few missions don't seem very promising, but as you gradually get green and blue doffs, the completion and crit chance for most missions begins to rise, you'll get more satisfying rewards. It takes patience and planning.
I recommend nabbing any budget doffs you see. Poach underlisted doffs on the exchange. Pick up world event doffs, or any of the so-called "ultra-rare" doffs that come from the glutted lockbox reward packs.
Bargain doffs to speed early progression (
most of which can be referenced here
the four Tholian warfare doffs
the seven purple "ultra-rare" Gamma doffs (especially Saro Shonin and Paulapo)
the four purple and eight blue Temporal Agent doffs (especially Isis and Juel Ducane)
the blue quality photonic Shakespeare doffs (purples are usually uneconomical)
do the "Facility 4028" Cardassian War episode for the doff pack reward
Geologists, Advisors, Biologists, Biochemists, Armory Officers and Transporter Officers
Remember, you can have duplicates. Your early roster will probably be pretty homogenous, with many dupes of cheap doffs. In general, blue-quality doffs will give you the most bang for your buck early-on, until you outgrow them. Blues are relatively cheap; buy as many as you can, especially Vulcans. Because of their bad traits, early doffing is MUCH slower as KDF.
A well-spent investment of about four million EC (the yield from two Explore the Galaxy events) will go a long way getting you started on doffing (enough to buy about two dozen blue doffs), and with good planning, you will make it back in short order, especially since you can resell the initial doffs.
Last edited by aestu; 11-13-2012 at