Dev Chat: July 28
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Join Date: Dec 2007
07-23-2009, 06:38 PM
In relation to my question (about partially damaged ships) and your respons about wanting prevent the 'jump' be an overwhelming determining factor in victory, how long does a typical 1v1 pvp battle take between equally skilled players in open space?
There was talk about Fleets building ships earlier in the dev cycle. Has that been scrapped, put off to a later date...? I am interpreting your answer to Manx's question to mean that grouped/endgame rewards will be the main benefit of grouped fleet players, not resource networks, crafting, etc...
EDIT: I'd also like to add that I like this format better as well.
As a future suggestion for when Rekhan gets up the categorized front page 'about STO' stuff: I think think you should add a new category, say 'exploration', and then have a dev chat that answers any questions people may have about the description on the main page. That way you can get instant feedback and it'll make things as clear as possible.