Season 7 Dev Blog #16
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Join Date: Jun 2012
11-13-2012, 02:43 PM
Originally Posted by
But it was, kinda. Let me explain.
The reason we decided to remove the number of players displayed in the queue is because the information being reported was inaccurate. It would often times report a false number of players queued for individual events. In reality there are thousands of game servers across the shard constantly running all the different events, but the previous column in the queue UI was under-and-over representing the number of players. The information being reported was in most cases only a small slice of how many people were in each queue.
We've removed this column for Season 7 because we do not feel it was reporting queue population properly and was giving false positives, when in fact most events are busy around the clock. Other popular MMO games do not display population in queues and manage just fine, so we are going to leave this column out for the S7 launch and see how it goes under a full population of users. ...
1) It might have been inaccurate, but it was accurate enough for people to get a good idea about approximately how soon a PvE mission would start.
1.1) this was useful when someone wanted to do a PvE mission, but was short on time.
2) Just because other MMOs do it doesn't mean you have to do it.
2.1) It's this thing called individuality.
2.2) Is there an outside company forcing you to do it?
I DON'T CARE IF CRYPTIC STUDIOS, OR PWE THOUGHT THE # OF PLAYERS QUEUED COUNTER WAS BROKEN, IF PLAYERS DON'T COMPLAIN ABOUT IT, DON'T BOTHER CHANGING IT!