Dev Chat: July 28
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Join Date: Dec 2007
07-23-2009, 08:53 PM
With regards to Sub-Systems, can you say how many sub-systems there are? Can you give us examples of some of the Sub-Systems we might be thinking as being Sub-Systems (ie other than Impulse/Warp/Phasers/Torps/Disruptors/etc)?
With Regards to Sub-system Damage not affecting Performance:
How fast do you expect sub-systems to go from 100%-0% - assuming the shield is already down?
How fast are they repaired? I mean am I going to spend 2 mins destroying my targets Phasers, only to have them repaired in 30 seconds?
Is this open 'making it more fun'?
With Regards to Crew death.
What does it affect other than repair rates, medical healing rates and 'boarding parties'?
Can you 'destroy' a ship just by killing its crew?
Will losing 50% of your crew affect the performance of the ship (outside repair/medical/bp)?
Can you go into any detail on what and how Boarding Parties will work? Are they a DoT, DD, or something Else.
Can you better explain the 'Sub-System' Targeting/damage idea? Why waste Damage on a Sub-system that you have to destroy before you see any results, and can be 'healed' to full effectiveness by being repaired to 1%. TBH, I am not seeing the tactical value of such targeting.