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Cryptic Studios Team
Join Date: Jun 2012
Posts: 2,519
# 2
11-13-2012, 04:55 PM
I blame the Environment Artists.

oh wait. . .damn.

There was a change made just before the final build got pulled. We reduced the number of triangles on all of the larger rocks to improve performance all around. That change made it into the build. Unfortunately, the changing of that geometry meant that some areas that had been accessible before, were suddenly too steep to walk on. We've already fixed up all of the accolade paths, so they should be traversable by everyone without cover shields or extra jump height. Unfortunately, that change could not make it into the build as it had too many other dependencies. As such, I hope that we can get these changes in for next week's patch.

Sorry for the inconvenience.
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