Season 7 Dev Blog #17
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Join Date: Jun 2012
11-13-2012, 06:52 PM
I wish this applied to foundry:
Make Dilithium rewards balanced and consistent. No specific content should be aberrantly more efficient than others. We will be removing or adjusting reward tables anytime we find missions that are allowing players to earn Dilithium at an aberrant rate.
3 actual foundry missions is at least 1 hour of play, and more like 2-3 hours if you're going by what is popular and well-rated.
1 15-minute Starbase 24 = the same rewards.
Maybe I have the details wrong, but the reward for playing 3 foundry mission is not "balanced and consistent" with other content. Cryptic content is far more efficient. Your stuff rewards players at an "aberrant rate" compared to our actual content.
And we provide stories.
If you're quote is honest, then you should care about that. The foundry wrapper is violating your standards.
Last edited by kirksplat; 11-13-2012 at