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Starfleet Veteran
Join Date: Jun 2012
Posts: 1,707
# 6
11-13-2012, 09:29 PM
Hm I don't know, dilithium discussion aside, but I noticed a trend toward redesigning content more toward requiring survivability through tanks/heals/cc lately.

I haven't really noticed the new torpedo arc in those couple STFs I played, but i noticed that I had a more hard time to stay alive in my chimera through more intense DPS on Borg side.

I liked that actually.

There where some one shots, which I attribute to invisitorps mostly from the gates, but that is nothing new.

There have also been several indications we get better means of threat control through the reputation systems, new consoles and new deflectors enhancing threat control.

That to me says, gameplay is steering away from highest DPS team wins toward trinity play.