Season 7 Dev Blog #17
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Join Date: Jun 2012
11-14-2012, 06:57 AM
Pre-Season 7 Dilithium Concerns
As we approached Season 7, we spent a lot of time reviewing the Dilithium economy and evaluating changes that needed to be made based on the following concerns:
Concern 1 -
Active level 50 players are
refining far less Dilithium than we expect them to
Prior to Season 7, the average amount of Dilithium refined by an active level 50 player was 3100 per session or 13,250 per week. That is far less than the cap of 8000 per day when you consider that most level 50 players play multiple days per week and slightly more than the average hours per session.
Concern 2 -
missions were rewarding far more Dilithium than they should have
. We have a guideline for how much Dilithium should be earned based on effort and time spent, and there were several missions that were clearly outside of our guidelines and players were using these missions to earn more Dilithium than we intended.
Concern 3 -
New gear being created was not in line with other pricing
With all the new gear in the game, gear pricing needed a balance pass to ensure that the amount of Dilithium required for similar gear was consistent across the game.
So, you solved these issues by lowering dilithium availability and upping the cost of items?
Did it ever occur to you guys that people slowed their dilithium refining because STO is too much of a grind?
Did it ever occur to you guys that people slowed their dilithium refining because you guys turned STO into manual labor?
Did it ever occur to you guys that people slowed their dilithium refining because there is no overall substance to the endgame?
Did it ever occur to you guys that people slowed their dilithium refining because you guys sucked the fun out of "Star Trek" gaming?
Did it ever occur to you guys that your decisions are the problem?
Last edited by linyive; 11-14-2012 at