Why the fleet action reward system is fail
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Join Date: Jun 2012
11-14-2012, 11:32 AM
Originally Posted by
Simply, because it does not promote teamplay. Why should I heal the escort over there with my cruiser? So he grabs the purples ? Why should I slot extended and protect my allies when I'm directly competing against them for reward and sloting offensive ability would be much more better for me? Isn't it better to let them die, so I can get the objectives myself ?
Why ? Because the system is fail. It promotes dps racing and not teamplay, which in turn reflects how people play in STF.
Killing a target objective should have same value as keeping alive that escort that killed it.
Quoted for truth. This is why the only escorts I heal are those on my team from my fleet, random tacs can blow up a dozen times, I don't see why I should help them when they're in distress if it lessens my chances of a good and equitable reward.
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