Why the fleet action reward system is fail
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Join Date: Jun 2012
11-14-2012, 12:46 PM
I didn't need your heals anyway.
Since this is not an Elite STF, I don't think I should need it either.
I think the problem really is twofold:
- Ship changing should be easier, so healers/tanks can easily change to a DPS "offspec" depending on content.
- Captain-specific abilities are perhaps a bit too differentiated given the irrelevance of the MMO trinity. Tacs could probably stand to lose a DPS cooldown in exchange for a survival cooldown, and vice-versa for Engineer/Sci.