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Career Officer
Join Date: Aug 2012
Posts: 48
# 199 Dan, please explain....
11-14-2012, 09:45 PM
Quote:
Originally Posted by rodentmaster View Post
Don't congratulate Cryptic for this. It's a PR stunt, and doesn't address the real problems. It seems to be successful as a number of folks are buying into it and forgiving Cryptic for all the other problems we now face.

I agree. On one aspect I am happy that they put dilithium back. But that's not good enough in my book. Elite STF dilithium has gone from 1400, 1100, to now 960 (after going to zero).

Dan, Please explain the mega price hike amount for DOFF's exchange. Sure I might agree they were 'under valued' but to go from 100 dilithium to 5000-6000 is again absurd considering you just said we average 3,100 in dilithium. Also Dan, I went to exchange because I (and many others) thought the C-store duty packs were over priced and never gave anything good.

Dan, please explain why you took STF loot away but yet you increased it in fleet actions.

Dan, please explain why items requiring dilithium are expensive.
Dan, please explain why Fleet actions were nerfed to a laughable 460-640 now. What happened to wanting to lure us back into fleets actions??
Dan, please explain why borg gear is purchased using dilithium instead of just plain omega marks--like before S7 you used Salvage, EDC's, and Proto tech to trade in.
Dan, please explain why crafting used to be fun until you added dilithium.

Dan, please explain why there still is a dilithium vacuum cleaner in the Omega, Romulan, Embassy, & everyone's favorite Starbase projects when we're averaging 3,100??

Quote:
Originally Posted by DSTAHL View Post
We reduced the amount of Dilithium required for Fleet Holding progression.
Dilithium requirements were reduced by 10% for Tier 4 Advancement Projects and 20% for Tier 5 Advancement Projects.
Cutting tier 4 (by 10%) & Tier 5 (by 20%) is a slap in the face. How about cutting all dilithium projects (including limited time ones) by 50%?? After all, you just said the 'average' dilithium is 3100 (less than half of the max 8,000) so why not adjust the Starbase dilithium requirements for the 'low income' peeps??


Dan, please explain how exactly you came up with the player average of refining dilithium is only 3100. What parameters he exactly used. Did he use just feds only? All players? Paid players only?
Did you use a player (like myself) who has 5 toons with only 4 of them averaging about 1880 dilithium a day and the main one does 8,000 max?? If we take 1880*4 + 8000 and average it--it comes out to 3100 vs account wide--I average 15000 a day with all 5 toons.

I'm a numbers guy "Dan".. Just show us the formula, criteria, and the results.. I don't think that is too hard to do..Is it??

Quote:
Originally Posted by DSTAHL View Post
Refined Dilithium differs from energy credits because there is a maximum cap that can be obtained by any character per day of 8000 Refined Dilithium (9000 for 800 day subscription veterans or lifetime subscribers)
FYI 'Dan' --It's 9,000 every 3 days. Not to seem like it's 9,000 daily like your post suggests.
And technically 'Dan' it should be 9,000 everyday automatically without having to run it through a stupid DOFF assignment..