True reason why Foundry is unpopular
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Join Date: Jun 2012
11-15-2012, 07:09 AM
Originally Posted by
Actually, the best missions in the game are foundry missions and there are dozens better than anything Cryptic has put out. Of course I'm sure YOURS put everyone's to shame, what with your "ridiculously high standards" and all. I'll look for them...
That is very subjective, though. I've played or attempted to play missions on the UGC list as "the best" missions, and some of them I never completed -- because they didn't live up to the hype or even to the standard dev content.
Others, like Kitty Hawk and A Will and a Barclay, kept me interested. A Will and a Barclay is a pretty good example of intermixing story text and player activity to keep the story flowing.
Some Foundry authors, however, seem to focus too much on the textual side and really drag the flow to a screeching halt. Most MMO players -- including those of us who play primarily for story content -- are not looking to read a novel in game. If the author stops us dead with multiple screens of long, scrolling text to fit in all the backstory you would find *over time* in a good novel, they're going to lose the player.
What constitutes good novel writing does not necessarily translate into good MMO writing. For the game, text and player activity should be well-balanced. Immersion is not just about reading the story, it's about *participating* in it. The characters should be an active part of the story.